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WIP: Star Wars > Craft & Vessels > Rebellion

This is Mikes ultra-detailed version of the 1/24" scale hero model as seen in Star Wars Ep. IV.

Running thread at SCIFI-MESEHES right now.

  1. Mike Verta (Author)
Update 1

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A recreation of the 1/24" scale hero model as seen in Star Wars Ep. IV.

Each X-Wing image above took less than 15 minutes to render using Maxwell. Maxwell's strength is its simplicity. Completely novice users who do nothing but assign a default material and turn on the sky can get a fantastic clay render out immediately. And the material setup in Maxwell is tons easier than in any other package. Unlike all other renderers, there are no anti-aliasing settings to worry about, no shadow samples to sweat, no global illumination or indirect lighting parameters to know, no worries over caustics or Fresnel effects; the list goes on and on. I would definitely recommend checking it out.
Update 2

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The background is from the scaled model. the maps don't blur at shallow angles... this is usually a byproduct of texture filtering, which Maxwell doesn't use, by the way. You are certainly welcome to call the image as CG, but that particular artifact isn't inherent in Maxwell's process. The only thing that happens at grazing angles are physically-accurate Fresnel effects, so if it's reading false, it's a function of my poor handling of 90-degree reflectivity. Checking my maps, there is a way to potentially improve that, but I'm not sure therein lies any great distinction between "CG" and "real."

As with most CG, it's not the fault of the engine, it's usually the fault of the artist, and nowhere is that more true than with Maxwell. If you set it up right, Maxwell will return real-world results. It's the unique function of the engine...
Update 3

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The "original" X-Wing was modeled in Maya and partially in Rhino. It is comprised of both polygons and NURBS surfaces. Rendered with mental ray.
Update 4

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Rear pic the the original model.
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